Maybe it's because I've recently finished Arc Rise Fantasia, but Continuum Shift's voice acting and music seem exceptional for a fighter. . Voice track quality is weak. Drive attacks accentuate each character's fighting style, like allowing you to drain your opponent's life with a strike, charging up a punch, or transforming into a wolf. So much so that by cat-girl Taokaka's fifth challenge — where the full list of commands can't even fit on the screen — I'd pretty much given up. Hidden within each character's branching story is a hilarious gag reel and counselling session.
Indeed, the more you analyse each of Continuum Shift's individual components the more you can appreciate the many things it does right. In Abyss mode, you fight your way through waves of opponents as you delve further and further into the abyss. It may not have the initial wow factor of Calamity Trigger — there have only been minor graphical improvements not that any were needed — but as an update that irons out the kinks, Continuum Shift offers a more balanced gameplay experience for both causal and hardcore players, which is exactly what was needed. Battles are 2D, one-on-one matches. So, on the face of it, Continuum Shift is no less hardcore than its forbearer. And although I'm slightly biased, I do personally prefer Cammy to Litchi. As for Hakumen, new projectile-nullifying options and a half-screen sword poke mean he has better spacing tools.
The Barrier Burst, for example, is replaced by the Break Burst, which functions similarly except that Bursts can now be stocked between rounds and don't automatically put the player into a Danger state. I will always offer my help in any way I can and would like a loyal fanbase who would work with me to make this a better place for us all, not just Pewdy bate! But as a follow-up to one of the most innovative and accomplished 2D fighters in recent years, Continuum Shift is a worthy successor which refines the BlazBlue formula. However, hoping to allow a more casual audience to enjoy its visual splendour without spending hours in the practice room, Arc System has included new Beginner and Tutorial Modes. On top of these character-specific changes, Continuum Shift also redresses a number of BlazBlue's iffier mechanics. You can learn more about the specifics of the series in my previous reviews, which can be accessed below. For example, I will never use Carl Clover.
From what started as a series aimed at the tens of people its now watched by the thousands! It's fortunate, then, that Continuum Shift is as full-featured as a fighter gets, with a vast list of modes including Arcade, Score Attack, Training and Legion in addition to those already mentioned. If you're a fighter vet who thinks this all sounds like pandering twaddle, then you needn't look any further than the new Challenge Mode. Abyss is all about going as far as you can and powering up along the way. As before, the path to victory is to steep yourself in a multitude of offensive and defensive systems which range from Revolver Actions, Rapid Cancels and Counter Assaults to Instant Guards, Instant Barriers and the new Fatal Counters - all of which take time to understand and form the basis of high-level play. The former has a streamlined control system which allows fighter virgins to mash buttons to execute basic combos without the need for directional inputs, whereas the latter is a list of master-classes which teach in-depth character strategies and the principles of each gameplay mechanic. It's actually a little confusing.
They instantly differentiate each fighter and offer a unique play experience. They're entertaining additions to an already fantastic roster, though Makoto is my favorite for her timing-based Drive techniques. With the Novus Orbis Librarium offering no official explanation, the citizens voice their own theories, exaggerating and spreading rumors like wildfire. This performance problem puts a damper on the whole experience, not to mention the frustrations that come from forcing such a precise fighter to use a d-pad that's not suited for this kind of action. The channel began in April 2015 on Youtube and exploded in popularity.
It's no surprise that Continuum Shift is equally accomplished on Xbox Live, with ranked and player matches against international opponents having minimal lag. I dig the top hat, but I don't want to deal with his creepy robot sister that needs separate instructions during battle. Even if you don't dig its style, the BlazBlue series has built a diverse cast of characters and rocks an engaging, complex fighting system. The Drive attacks have always been one of BlazBlue's strongest selling points. Story mode features 19 character stories. Unlike many channels out there I do not do this for any money. I do it for the love of the scene and the wanting I have to better it and expand it.
Overall, there's someone for everyone in BlazBlue, though you should remember that a number of the characters are difficult to learn. Even the 3D effects, which merely separate the foreground objects namely the characters from the background are afterthoughts. Easy interface with plenty of helpful text to walk you through it all. Entire matches are plagued by slowdown, especially when the action takes to the air. The Simply Austin Channel is a unique blend cutting edge video tutorials on some of the most entertaining systems and programs out there. This is especially true when you listen to the voice overs, which sound like they're coming through a tin can. Anyhow, if you're looking for a newer review, I did review Blazblue: Continuum Shift Extend.
But not all is fine and dandy in this fighter. Tragically, these issues are inconsequential compared to the real problem. Players earn power up items by defeating enemies, which then can be used to power up your character. It features the previously downloadable-only characters, including Makoto, Valkenhayn, and Platinum the Trinity. There's even an option to choose which System Version to play, with the recently released Ver. Each character on the roster has a weak, medium, and strong attack, as well as a Drive attack specific to that character. Particular credit also goes to the new Story Mode which somehow manages to top Calamity Trigger with a convincing English voice-cast and solid writing.
Among the resounding triumphs of the first game were the stable netcode and comprehensive online options, and one year on these are still the benchmark for fighters. Furthermore, Calamity Trigger's tug-of-war styled Guard Libra has been switched out for the new Guard Primer system. If you're more interested in single-player, you might be able to tolerate the slowdown and enjoy BlazBlue's finer points, but I could only recommend doing so if you literally have no other options. Also, the tin can is the devil. It's a good spin on the classic survival modes found in other fighters. Like other fighting franchises, the BlazBlue series has grown over time with small steps as opposed to massive leaps. After realizing that I could make an impact on the industry through entertaining and informative videos, I had finally found my calling.