Veterans may find it a bit too basic and easy but it still remains an enjoyable arcade experience. This can be exceptionally irritating if you flew up just to get a power-up then a foe swooped in to end your life before you knew it was coming. Indeed, are no longer en vogue in these late nineties. Backgrounds are diverse, going from a desert to a dense forest, from inside a star-based space station to the Earth's atmosphere. For that matter, the fact that there is a pause menu at all, where there would be none in the arcades, alleviates this sort of issue. Seven are proposed, no less! Shooting down a maximum of enemies with the same blast generates up to a 128x multiplying factor, hence the interest of B button, which disperses the main fire.
Genres go, but pure hits stand as pure hit through the test of time: this is the case with Blazing Star. Backgrounds are wonderfully drawn and the spaceships are superb, it's great art. Next, shmups like , , and have memorable boss fights but the ones here are mostly generic robots that don't have any substantial definable traits. Beyond these two specific modes, there are, as usual, plenty of options to tweak in the game's original modes in terms of difficulty, so that this doesn't prove to be an impossible task even for the faint of heart. With this mechanic in place, an auto-fire is not included, making this a game requiring the hand of an arcade shmup expert that won't get tired so easily, though the expert should not need to quick shoot all the time.
Whichever ship players choose, they will have to travel through the game's seven stages, either in one-player or two-player cooperation, it should be pointed out, making this game awesome to enjoy with someone else. Cubed3 Rating One of the most famous Neo Geo shmups, Blazing Star fetches a pretty high price online these days for a full copy, so its inclusion at such a comparatively low price on a digital platform, on a system in which it is actually very playable unlike the release on smart devices , both at home and on the go, is hard to miss out on for fans of the game itself in particular, or shmups in general, or even Neo Geo far and wide. The sprites are beautiful, numerous and well animated. Anyways, these are generally welcome, as the action is intense and hard to follow! In most shmups, the enemies spawn from one side of the screen so you can feel safe while hugging the other edges. There are few slowdowns, even when dozens of sprites are displayed on screen. It forces the seasoned player to learn to manage its arm strength if he or she is to hope to see the ending in one sitting, so the fact that there are two types of shots dependent on tapping speed makes that aspect of shmups as witnessed here all the more interesting within Blazing Star than within the vast majority of shooters.
However, they also published some fantastic shmups and Blazing Star is definitely one that no genre fan should overlook. All of this is set to an upbeat catchy soundtrack, with sometimes a 1990s electronic vibe, and at other times some more jazzy tunes. Each stage has the player doing the usual shmup thing of blasting everything in sight, while avoiding getting killed in one hit, all while trying to score as many points as possible. Blazing Star is a single title from the many , and offered for this console. The title being reviewed here, Blazing Star, was released quite late into the life of the system, in 1998, and as such it remains one of the most impressive titles of its kind on the platform. It's a handy advanced move for whenever the screen is full of enemy forces.
A combo system makes you score more or less points by using multiplying factors. Instead, holding down the button charges the player's shot for a completely different kind of shot altogether. Blazing Star is notorious for making fun of the player with poorly-translated taunts whenever they perish and that adds a sense of levity to your demise. We start by setting the difficulty level. Sound effects and music support the action beautifully, especially the voice commenting on your performance. Wow, this game really takes your breath away! Thanks for letting me know! In fact, I found myself dodging bonus items just so I didn't have to hear it.
However, to be perfectly appreciated, a controller other than the Joy-Con should be considered for anything but on-the-go play, as mashing the tiny buttons of the system's bundled controllers doesn't prove to be super comfortable. In other words, Blazing Star has little to no revolutionary aspects to offer. Indeed, if anyone can afford a physical copy of this, then the small price of this digital rerelease, which comes complete with online leader boards for them to show off their skills for the world to see, should not prove too hard to swallow. Overall, this simplicity is met with a decent level of challenge that makes Blazing Star a perfect shoot 'em up for genre newcomers. Experimenting with the ships to find the optimal one for your play style is a lot of fun although none of them change up the core gameplay as substantially as in some other shmups.
Anyway, Blazing Star is quite a simplistic shooter at its core as you control your ship with only two buttons. For those who don't know, High Score mode pits the player against the game in its default arcade difficulty settings, disables not only the pause, as mentioned above, but also interrupt saves, and allows the player to post whatever score they manage to achieve to the online leader board, whereas Caravan mode does the exact same thing, but within a strict time constraint of five minutes, forcing players to play creatively so as to manage the highest amount of points possible in very little time. Each ship has unique components such as homing missiles, defensive modules, wide shots, and satellites. Starting with the awesome intro of the game that sets the tone: we're granted a splendid cartoon involving the vessels and characters of the game. With infinite credits, the game ends too quickly: try a one-credit-clear! The charging bar increases in length as the player collects power-ups, and the power of the shot itself increases accordingly as a result.
Its predecessor, Pulstar, also developed by Yumekobo for the Neo Geo when they were still going by the name Aicom, was quite harder, and Blazing Star was made easier on purpose so as to appeal to western audiences more than its predecessor, according to the developer itself. However, while this style of presentation was ground breaking in 1994, not all of the games that used it back then have stood the test of time nearly as good as other contemporary titles that used perhaps cheaper techniques of rendering, but which manage to style look very clean today. The soundtrack is fantastic, too, with tracks that sound like they're lifted from a mid-'90s Capcom game which only makes sense because one of the composers Harumi Fujita also worked on many Capcom titles. A few ships are even built specifically for experts as they may have weak firepower or a close-range shot but you get more points by using them. The colors are gorgeous, the scrollings are sometimes very fast, sometimes slow, made of great fluidity. The cooperative play is the opportunity to share some good time. The type of powered shot depends on the ship selected, but what they all have in common is that the charged shot, once released, can be exploded into more tiny bits, as it travels across the screen at the press of a different button than the one used for shooting, which is probably the most original feature in terms of gameplay to be found within Blazing Star.
Along those same lines, Blazing Star certainly doesn't do much to stand out in the genre. The second button is only used after you unleash a charged shot in order to break it up so it covers more of the screen. Blazing Star doesn't stray too far from the flock of other contemporary shooters, offering very basic action at its core, where the player advances through auto-scrolling stages automatically, piloting a space ship with unlimited ammunition, shooting down everything in sight, while avoiding enemy ships, their shots, and physical obstacles found in the scenery. This is one good reason for playing another game of Blazing Star! Gameplay, in addition of being greatly enjoyable, features some significant subtleties. You can also choose between the six different spaceships proposed, each having its own strengths and weaknesses. Check it out: it's yet another robot boss.
Blazing Star originally debuted in arcades back in 1998 which makes it not as retro as many of the other shoot 'em ups that we've been seeing pop up lately. Even those who already own a physical copy should not find it difficult to consider rebuying. Creatures and ships change depending on the area, and even if some of them are found from one stage to another, each level has its own sprites. If you enjoyed playing this, then you can find similar games in the category. It's never explained in-game who these pilots are or what they are fighting for, as the game itself doesn't really give any backstory for the action inside the game itself.