Anyone has any idea why this is happening? I declare them all, check the spelling. I haven't played with C++ in a while, but I think your delaration of fstream wins; is off, go here to figure out what's wrong: Could you post the entire code please? Consider removing your directx header and replace in its stead the dirextx includes required to make your thirdpersoncamera class work. I have tried this code before on another example. Whenever I try to pass an Input Object to a Game function, I get this error: game. So, my advice is that you learn to use the debugger.
Do you have another version of Visual Studio installed? So I should use this instead class className; in the. So lets get back to you first example, if you add typename does it compile? For a quick confirmation of this, comment out line 6 of enemy. The code is pretty much identical except in player it checks if I press the space key. I really appreciate the helps and advices. .
Your help is much appreciated. If you have a solution you could post it so others can find it. Hope to hear from anybody soon. This is usually due to a missing reference to a library. For instance I think line 113 of your code is line 26 of the code you posted.
You should modify the function name or its parameters. It is required for the DirectX stuff. And the funny part is that num1a and num2a works fine until it hits num3a. Then I hit this stupid brick wall. The next error, line 115 28 of the posted code look at that line, is that the correct syntax for an if statement? You include using namespace std; multiple times. Thanks for the helps, Andreas. I just have one more question, which i think will help me a lot.
By the way, as the functions have different purposes, why do you define them with the same prototype? In general, you want to reduce the number of header files you include from within a header file. However, the command ignores the 2 nd and 3rd definition of the function. . These can be combined with each other. An initializer may be enclosed by parentheses. Now it can compile with no error. I have visual studio 6 installed.
I am able to solve the linker errors by setting all the individual function definitions in different files as static. If you do not have a solution then please submit further details and then mark the thread as unanswered. Typically, you would get something like this for non-inline functions declared in a header: E. There was an option when installing Visual C++ 6. Knowing how the program is supposed to work what each function does and where and when it does it will help identify all the problems you have.
Is there any other side effect by setting all the problemed functions as static? You have helped me a lot. Whats with the syntax error when I used this before in my other programs. The code you have isn't tricky to debug. But you also need to balance out the speed of compiling with the maintenance cost. In one of my old projects I use vectors and simply needed to use include like this: include Now i'm trying to insert my old code into someone else's project which likely is a different type of project not sure which or how to find out. Hi Yan Fei, First of all, thanks for the reply. Maybe it's a header conflict with Visual C++ 6.
Typically, you would get something like this for non-inline functions declared in a header: E. I am getting the following error for each of two lines in htmlhelp. It just puts a number into the veriable and thats it. But when it come to my enemy class it refuses to work. I did some googling and apparently this might be caused by circular logic ie: Input object needs the game object and game object needs the input object , but I'm not really sure.
. Seems like there are a lot of Germans here. Is there anyway to allow all these different functions with same names to be compiled?? Did you add all of the libraries I mentioned to your linker? I have included the matrix. If I comment out the void fire. I guess I'll go with my workaround for now Thanks much! But its through an error C2061: syntax error : identifier vector I need help. I was using a vector in my source file. Then you need to use typename in front of it: template You're right.