Go through the door into the workshop. There are some that may even require consultation of a walkthrough. It mixes the First-person Perspective, Puzzle, and Adventure elements, where the player can explore the 3D environment to the safes to crack. To your right is a laser door. The red button in the lower right corner is where you have to press to get this thing going, but its covered by a protective glass.
The mansion is rendered in the lush 360-degree panning style that has become one of the house characteristics of Kheops Studio. As a witty final touch, when the player got to the end, the game provided a printable version of that employment contract. As an expert safecracker, you are hired by the wealthy family of a recently deceased billionaire to search for the last will and testament of its relative, Duncan W. Next comes a puzzle that seems hard but gets pretty easy done. Always link back to gamewiki. There simply aren't enough puzzles to be had, and you'll end up wishing that the mansion had more floors and secret rooms.
Those looking for that kind of support in Safecracker 2006 will be disappointed. Its a single arrow to the left. Now pull the lever in the lower compartment. There is not much to tweak in the Options — mostly sound volume, mouse speed, and whether the voice-overs have subtitles. You have to recreate a dollar sign on that door to get it to open. In the end it will need a couple of adjustments in the upper left corner and you will get it fast.
Go to the safe in the left wall. This information will prove useful once the final safe is opened. The player steps into the boot of the protagonist named as James Bond, who is a spy and the player is tasked to complete a series of challenging levels. The last one should be in the first row, second last column. Right in front of you near the safe is a number pad with a 4 digit code. All rows and columns and diagonal through the middle have to sum up to 15. Players navigate the mansion through a point-and-click interface, and crack each safe by solving a different puzzle.
Now access the panel on the right hand machine. I do not really have a good strategy that will help you here. Now rearrange the pictures to match the photograph. No pressure, though, because there is no time limit in Safecracker 2006. Adams, a fabulously wealthy old coot who designed, restored, and collected safes as a hobby, has died. The graphics are entirely two-dimensional, though the game offers the illusion of a three-dimensional environment using what looks like screenshots of a pre-rendered environment that are stitched together at their edges.
Its a polybius square, using the numbers for finding the position of the letter. One thing to note is that every time you get a number right in the right spot, a bar moves. The fountain will start running, but we are not ready for this yet. He has hidden the deed to his riches in one of the safes scattered in his magnificent mansion. You will need your experience, wits, deductive reasoning and puzzle solving skills to earn your pay check. In fact I can only think of one puzzle whose solution is randomised each time you play. I am happy to report that Safecracker 2006 plays beautifully.
The story focuses on the safecracker, who is hired by the deceased oil magnate and a billionaire named as Duncan W. You have to go through this mansion and find all of the safes and crack all of the codes. First do the upper row, that's 3 squares with something in it and the squares to the right most are empty. You see on the phone in either case letters not like on a normal phone. Go down the stairs and again down into the basement. Though time has not been kind to the technology of the original, the premise - Safes in a Place - remains as engaging as ever. Enter the card into the slot and look at the panel.
Not terribly difficult, I beat it in 3-4 hours. In other words, please don't use any part of this file in your own walkthrough, cheats, codes, or tips without permission. But lets go to the winter garden first. If you look closely they resemble numbers. Now the beam hits the globe there and it opens. If you are a puzzle guru and have the patience and are good at figuring out clues, then this is the game for you.
So don't leave the screen unless you really want to. You get a golden chip card and a letter from Margaret. Overcoming the lack of instructions or guidance to discover a pattern or solution is where Safecracker: The Ultimate Puzzle Adventure feels genuinely rewarding. Its a mirror, click it and the beam will go across the room. . To open it you have to press all buttons in a sequence. The deceased billionaire also happened to be an avid safe collector and you have been hired to crack all 35 of them! The end result is an experience that ultimately feels crude.